Static and adaptive VR: what is the difference?
A useful distinction for evaluating immersive experiences—not a shortcut to a clinical claim.
Read the explanation →Source-linked explanations of the research, the technology and the practical questions a hospital evaluation should answer.
A useful distinction for evaluating immersive experiences—not a shortcut to a clinical claim.
Read the explanation →Read group means, relative percentages and zero-pain observations in their proper context.
Read the explanation →Physical interaction, immediate feedback and the limits of interpreting grip.
Read the explanation →A practical discussion guide for clinicians, innovation teams and researchers.
Read the explanation →Why heart rate and interaction should not be described as automatic pain detection.
Read the explanation →From early VR exploration to interaction and a focused clinical comparison.
Read the explanation →Tell us your department, country and clinical interest. We will discuss the right starting point for a demonstration, pilot or research collaboration.
International enquiries are welcome. Availability and implementation depend on local requirements.