Efficacy of Static VR vs. DQN-Enhanced VR with Sensor-Enabled Tactile Feedback for Pediatric Venipuncture: A Randomized Controlled Trial
Jaiyramanan Vijayaalayan · Prasad Wimalaratne
Springer Nature · pp. 69–88
DOI: 10.1007/978-3-032-10951-4_6
Study summary
This original summary is not a reproduction of the publisher’s abstract. Fifty participants were assigned to static VR or adaptive VR with sensor-enabled tactile interaction during venipuncture. Reported mean post-procedure pain was 5.0 and 1.8 respectively.
The comparison evaluates a combined intervention. It does not isolate AI or tactile input, and it does not compare VR with usual care without VR.
Bibliographic details
Jaiyramanan Vijayaalayan and Prasad Wimalaratne. Springer Nature conference proceedings, 2026, pages 69–88. DOI: 10.1007/978-3-032-10951-4_6.
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Cite this research
@incollection{vijayaalayan2026adaptiveVR,
author = {Vijayaalayan, Jaiyramanan and Wimalaratne, Prasad},
title = {Efficacy of Static VR vs. DQN-Enhanced VR with Sensor-Enabled Tactile Feedback for Pediatric Venipuncture: A Randomized Controlled Trial},
year = {2026},
publisher = {Springer Nature},
pages = {69--88},
doi = {10.1007/978-3-032-10951-4_6}
}Download BibTeX citation →